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It's wise to create an item template when creating these giant lists which you can then fill in as you go along, then organize as necessary when the list is complete. For example, when I was writing a walkthrough for Child of Light, I had four separate documents on the go: one for the main game, one for the locations of Confessions, one for oculi, and one for side quests. For this purpose, you may want to pop open a new document and write in it instead. If you plan on making a complete walkthrough, you'll have to keep track of item strength, effects, price, weight, and so forth, for every item you find. You should also note if there's no difference in a choice. But ideally, you'll want to know exactly what will happen if you go down Path A rather than Path B. For the sake of not spoiling the game, you can be vague in your description.
#WAYS OF LIFE GAME WALKTHROUGH FULL#
(You don't necessarily have to provide full details on vendor trash, but that's strictly up to you.) If you're playing an RPG and an enemy always drops the same item you'll want to make a note of it. If there are treasure chests, write down where/how they're found, and what they contain.
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Instead, say "Go right through the room with the chandelier, head left through the next hallway, climb up the ladder at the end of the hallway, and drop into the pit at the top of the ladder". For the sake of visualizing the space, you may also want to include details beyond 'go right, go left, go up, go down'. This may entail directions to a store or the path through a maze. Expect to spend double or more time playing a game for your walkthrough than you would when playing it normally. It can be incomplete when first posted-gamers are forgiving in the first few weeks after a title is released-but you'll want a complete picture by the time you wander off to play another game. More on the writing in the next section.Ī walkthrough needs to be thorough. Whenever you do something, write it down.
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Your readers should know what will happen if they choose one path over another. This is especially important for RPGs and some open world titles where choice plays a big role in how the game unfolds. If you can, have multiple save files on hand that will allow you to backtrack and replay difficult and/or contentious sections of the game. You're gonna die, and you don't want to lose your progress.